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It also makes use of a bit memory bus, and makes use of a 14 nm design. We do try to filter out the wrong results as best we can, though.
Bandwidth is the max amount of information in units of megabytes per second that can be moved past the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. Texel rate is the maximum amount of texture map elements texels that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip.
The better the texel rate, the better the card will be at handling texture filtering anisotropic filtering - AF. It is measured in millions of texels processed in a second. Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second.
The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate. Comments Be the first to leave a comment!
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Click here for instructions on how to enable JavaScript in your browser. Compare any two graphics cards: Display Graphs Hide Graphs. This site will work in just about any browser, but we recommend Pale Moon. Radeon R9 X Amazon. Radeon RX Vega 56 Amazon.