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Last week a few games sites covered the fact that the Cambridge Center for the Study of Existential Risk CSERa lab which investigates safety issues associated with things like artificial intelligence, had released a Civilisation V mod about the risk of superintelligent AI.

Shahar Avin, who managed the project. This is a blog post about why games are not game maker bot ai an excellent way to deliver a complex message to a wide audience. In the piece about DagstuhlI wrote about the fear I observed that academic pressures and economic shifts would stifle great, exciting games research: Like every other part of the games industry, games researchers have a contribution to make to the future of games.

Last week I returned to Dagstuhl, and once again found game maker bot ai discussing the health of game AI game maker bot ai. If you work in games research, particularly AI, game maker bot ai particularly if you were at Dagstuhl, I implore you to read it. I was lucky enough to be a guest on the Checkpoints podcast this month! I talked about my origin story growing up watching Bad Influence! I tweeted at length mostly with tongue in cheek about the event, but I also wanted to quickly summarise some thoughts — nothing formal, just some notes.

In between the big matches Valve found time to make exciting new announcements about additions to the game, and some exhibition matches where professional players play for fun. They also gave a private research lab some free publicity, for some reason. In the summer of a herd of twenty-three driverless cars barrelled across the Nevada desert, watched by scientists, engineers and nervous representatives of military funding agencies.

The winter that follows is long — research funding is cut, tech startups shutter, businesses and governments withdraw interest, and the public loses their faith in the field. But nothing lasts forever, and this season will game maker bot ai like game maker bot ai the others have before it. The only thing that we can affect is how bitter and harsh the coming winter will be, and that is largely dictated by how badly let down people feel when the bubble finally bursts.

What dream did we sell them, what did we let them believe, how did we advise them to act and spend their money? We need to start thinking about the image of artificial intelligence this year, and change it for the better. EXAG is always a very special time of year for me, and the papers I put into EXAG are normally my most favourite out of the whole year, because they can be about all kinds of new and unusual things.

Thanks to Jupiter Hadley for the pic! We are slap-bang in the middle of game maker bot ai busiest time of year right now, with PROCJAM coming up in the next month, conferences happening, grant deadlines, book deadlines, and lots more. I wanted to slip in with a quick post here about some things that have been going on recently, and to mention a project I put up on GitHub today that you might be interested in!

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They share what they think bots can do for Internet users, and why they suggest that more people try creating them. Why would we want to create a technology that just gives us a whole bunch more humans? As we indulge in speculations, Kate and I also talk about consensual sex bots, what it would mean to have shifting bot identities, and the hilarious ways that bots might be able to help us cope with the horrifying.

They've designed a game that tries to make astrophysics fun. In doing so, gamers also will learn about nucleosynthesis, the process by which stars forge atoms into the elements that make up the periodic table.

But Stellar, which will be soon be available on Google's Chrome Store, is first and foremost a game -- and its programmers hope the approach will help spark children's interest in science. The designs of one of those employees in particular consistently caught my eye: One of Spore's most social features is the Sporecast: Here, I was crawling through GalaxyKate's creations, both Will and myself marveling at some of the things she's built.

A building that looked like an ice-skating figurine, with snow-mound base and pirouette pose. If you enjoy my work, check out these cool people who do work in bots, art, games, design, interactive fiction, programming and more often all at the same time.

GalaxyKate Maker of many interesting things. Patreon Twitter Github Itch. Blog Talks Playables Resources. Inventions and Playable Prototypes Playables. Opulent AI, a Manifesto. Generominos print and play cards. Websites Sites I run badly tracery. Code Repos Open-source code I've built Tracery: Bots My Twitterbots everyonesai. Interview with Kate Compton.