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They share what they think bots can do for Internet users, and why they suggest that more people try creating them. Why would we want to create a technology that just gives us a whole bunch more humans? As we indulge in speculations, Kate and I also talk about consensual sex bots, what it would mean to have shifting bot identities, and the hilarious ways that bots might be able to help us cope with the horrifying.
They've designed a game that tries to make astrophysics fun. In doing so, gamers also will learn about nucleosynthesis, the process by which stars forge atoms into the elements that make up the periodic table.
But Stellar, which will be soon be available on Google's Chrome Store, is first and foremost a game -- and its programmers hope the approach will help spark children's interest in science. The designs of one of those employees in particular consistently caught my eye: One of Spore's most social features is the Sporecast: Here, I was crawling through GalaxyKate's creations, both Will and myself marveling at some of the things she's built.
A building that looked like an ice-skating figurine, with snow-mound base and pirouette pose. If you enjoy my work, check out these cool people who do work in bots, art, games, design, interactive fiction, programming and more often all at the same time.
GalaxyKate Maker of many interesting things. Patreon Twitter Github Itch. Blog Talks Playables Resources. Inventions and Playable Prototypes Playables. Opulent AI, a Manifesto. Generominos print and play cards. Websites Sites I run badly tracery. Code Repos Open-source code I've built Tracery: Bots My Twitterbots everyonesai. Interview with Kate Compton.